Very Quick Reviews – The Baconing, Costume Quest, and Sequence

I’ve had a busy, busy last few weeks and fallen behind on Dragon’s Dogma (which I was really enjoying) but I decided to sit down and finish up/play through some of the indie titles that I’d purchased from Steam.

The Baconing – The third DeathSpank game, this time with no Ron Gilbert involvement and it shows. It’s an okay game but falls kind of flat. It feels like it was written by a Gilbert fan who was trying way too hard and though the core gameplay is the same as DeathSpank 1 and 2 they ramped up the difficulty to a pretty absurd degree. Worth a pickup on sale if you like action RPGs and don’t mind dying a lot.

Time Spent: Steam says 8.6 hours and that sounds about right accounting for pausing and bathroom breaks.

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Costume Quest – Adorable short RPG from Tim Schafer and his team at Double Fine. A mean witch has kidnapped your brother (or sister if you play as the boy) on Halloween and you have to get him back. You collect candy, battle bad guys and put together costumes with new powers along the way. The battle system is simple as can be, you either attack or have a special move that depends on the costume you’re wearing (they can buff, heal or do extra damage). You can (should) also trade in your candy for battle stickers that you can equip your party with, they give your trick-or-treating pals extra boosts in battle (regeneration, do poison damage, etc).

Although Costume Quest is at face value an RPG like an adventure game the thing that keeps you chugging through is a fun story you want to see through to the end. It’s full of pop-culture references that are executed well and ┬áthe designs are charming. The price is a little steep at $15 but you are paying for the production values and it’s worth it.

Time Spent: About 5 hours to get everything in the normal game, have not done the (free!) DLC yet.

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Sequence – A rhythm action game I grabbed for something like $2.50 during one of the big Steam sales. This game is definitely worth the $5 it normally goes for but is flawed. First, it’s very repetitive because the way the game is structured you fight a small number of enemies over and over for materials to craft items. Second, you will want to set the game’s main characters on fire because they are really smarmy.

The battle system is the core of the game and works like this: Each enemy has a song attached to him which plays during the battle and sets the time limit. During the fight you flip between three boards while fighting enemies big and small hitting notes to the rhythm of the music. One board recharges mana, one board is where notes for the spells you cast show up and one is the enemy’s board where you hit notes to avoid damage. It works pretty well, but like I said fighting the enemies over and over to get drops and level up is very grindy and makes it nigh impossible to play for long periods at one time.

Time Spent: 15 hours, this is bloated by a few long pause and wander out of the rooms and having to start the game over after a bug. I’m currently attempting to get the true ending, I would guess it really tops out at more like 10 hours if you want all the spells/achievements/etc.