The Great Ratchet And Clank Project

The Ratchet and Clank games are the reason why I own a PS3 right now. While I own both a Wii and a 360, I had a platformer shaped hole in my heart that only a Lombax and his robot best friend could fill. When the PS3 slim model came out, my boyfriend got one for me so that I would stop wistfully staring at the two Ratchet and Clank Future titles whenever we were at a game store. I really love the series.

As I am now finishing up the trophy list for A Crack in Time, I figured it is a good time to revisit all the games in the series and finishing it all off with a hard mode run of Crack. I’ll be playing them in the order that they were released:

  1. Ratchet and Clank
  2. Ratchet and Clank: Going Command
  3. Ratchet and Clank: Up Your Arsenal
  4. Ratchet: Deadlocked
  5. Ratchet and Clank: Size Matters
  6. Ratchet and Clank Future: Tools of Destruction
  7. Secret Agent Clank
  8. Ratchet & Clank Future: Quest for Booty
  9. Ratchet and Clank Future: A Crack in Time

This is a lot of games, and all of them except Quest for Booty clock in between 10 and 20 hours so I’m not offering a solid timeframe on the project. I do also have new games to play and then a gigantic backlog. It’s just something I’m gonna do whenever the whim strikes me.

Size Matters and Secret Agent Clank were originally PSP titles ported to PS2 and I own the ports, not the original game. I figured that playing through platformers with the PSP nub would make me throw the device against the wall and should be avoided. They were also not made by Insomniac proper but that’s a whole other thing.

I have not played the first three R&C games in a number of years, but in my experience, good platformers (non early-Castlevania division) age really well so I don’t expect to hate them or anything. I do miss the chicken gun. I was very entertained by it way back when and am excited to turn enemies into confused hens again.